javascript-canvas Uncaught Error: INDEX_SIZE_ERR: DOM Exception 1

OK, I have two versions of my code. The first appears to work (mostly) and the 2nd gives me the Uncaught Error in the topic name. defs: var VID_WID = 640; var VID_HIGH = 360; var OUT_WID = 480; var OUT_HIGH = 320; var NUM_WID = 3; var NUM_HIGH = 3; var TILE_WIDTH = VID_WID / NUM_WID; var TILE_HEIGHT = VID_HIGH / NUM_HIGH; var OUT_WIDTH = OUT_WID / NUM_WID; var OUT_HEIGHT = OUT_HIGH / NUM_HIGH; Working: = x*TILE_WIDTH; = y*TILE_HEIGHT; tile.dx = x*OUT_WIDTH; tile.dy = y*OUT_HEIGHT; ... draw.drawImage(copycanvas,,, TILE_WIDTH, TILE_HEIGHT, tile.dx, tile.dy, OUT_WIDTH, OUT_HEIGHT); Gets Exception: = x; = y; tile.dx = x; tile.dy = y; ... draw.drawImage(copycanvas,*TILE_WIDTH,*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT, tile.dx*OUT_WIDTH, tile.dy*OUT_HEIGHT, OUT_WIDTH, OUT_HEIGHT); The ONLY difference I see is WHERE I am doing the multiply by the WIDTH and HEIGHT parameters. Yet one works and the other gives the exception. I WANT to use the latter code so I can compoare the x and y values of the .sx and .dx directly against x, instead of sx/TILE_WIDTH == dx/OUT_WIDTH. I guess I can always add yet another couple of fields to duplicate the effort, but it seems that I should NOT have to do that. Any idea why one works and the other doesn't?

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