Android OpenGL ES pixilation

I have an image that is resized within the app however it looks pretty terrible depending on what it has been scaled to and I dont know how to fix this... ![enter image description here][1] [1]: Making the image bigger is not the solution and I have already set the mag and min filters as follows... gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); Does anyone know how I can avoid this? EDIT: Also why is there a black outline around this as there is no border around it in Photoshop, the background is transparent. Thanks

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