Java graphics performance

I was programming a simple game and wanted to display it via the Java Graphics + Swing API. It felt a little slow, of course, so I measured how long it took to repaint, which was around 32ms. Then I read about accelerated Java graphics and used the method described here: [Space Invaders][1] However, somehow this is even slower. It now takes around 98ms to redraw. Why is that? Note that I am aware of libraries like LWGL and JOGL, but I don't want to use a full-blown OpenGL wrapper for such a graphically simple game. [1]:
Can you post some of your painting code? and clock/timer logic?

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