Java OpenGL color material darkens when depth test is disabled

I've been working with the depth buffer in OpenGL (JOGL) to ensure certain items are rendered in front of others by disabling the depth buffer (detailed in my previous question https://stackoverflow.com/questions/2516086/java-opengl-saving-depth-buffer). This works, except when I set the color of an item that is being drawn when the depth test is disabled, none of the material shininess shows up. The item is rendered as a darker version of the original color (it seems like there is no lighting effect really applied to it). Is there a reason why this would be happening? and how might I prevent this? thanks, Jeff

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