I'm implementing a sliding window over a stream of events, in Java.
So I want a data structure which allows me to do the following:
1. add to the end of the data structure when new events occur;
2. remove from the start of the data structure when old events are processed;
3. get standard random access (`size()`, `get(i)`) to the elements of the data structure; in general, typical [List][list] "read" operations;
4. is efficient for all of the above operations;
5. is unbounded.
No other access is required. And no thread safety is required.
I'm currently doing this with an [ArrayList][arraylist], to get things up and running. But I want something more efficient; the `remove(0)` method (2. above) is inefficient with an `ArrayList`.
Numbers 1. and 2. are standard [Queue][queue]-style operations. However, the implementations of `Queue` in the JDK (such as [ArrayDeque][arraydeque]) don't allow for `get(i)` in 3.
So, I'm wondering if there are any **libraries** out there which have such an implementation, and are suitable for commercial use.
If not, I guess I'll resort to writing my own...
[list]:http://java.sun.com/javase/6/docs/api/java/util/List.html
[arraylist]:http://java.sun.com/javase/6/docs/api/java/util/ArrayList.html
[queue]:http://java.sun.com/javase/6/docs/api/java/util/Queue.html
[arraydeque]:http://java.sun.com/javase/6/docs/api/java/util/ArrayDeque.html
How relatively-frequent are these operations? You may have to trade some serious space for time -- e.g. you could use a cicularly linked list with an index for rapid retrieval (index: I forget the name for this structure; a binary tree of pointers to 0 and n/2, each of which stores pointers to the midpoint of their half, etc.).
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